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Arika will respond in certain ways if a specific name is entered. This game introduces the feature of being able to give the player a name.Lifeline 2: Bloodline was also written by Dave Justus.The Lifeline is connected to Lanphear by blood magic. Through the plot, Arika finds many magical objects to assist her in her mission. Lifeline 2: Bloodline follows a teenage witch, Arika Lanphear, who is trying to rescue her younger brother.Taylor finds her in critical condition after the crash. The Lifeline is connected to Taylor through a signal from their IEVA suit.Ĭaptain Aya is the former captain of the Starship Varia. The player must decide whether to let them die or attempt to save them, using valuable resources. The Lifeline is in constant communication with Taylor throughout the game. The Lifeline is the character the player plays. As a part of the game, Taylor's gender is left ambiguous, leaving the player to decide.
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Taylor is resourceful with the material around them, and when in a stressful situation, resorts to quips and humour.
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Taylor is a sassy science student from Earth, acting as a Cadet of the recently crashed Starship Varia. Taylor is the main character of Lifeline. The game is played in real time as Taylor explores, sleeps, and interacts on the planet, so sometimes the player is left waiting for hours before they will hear from the main character again. Taylor must overcome natural and unnatural elements in order to manipulate the structures of the planet and call a spaceship to come rescue them. The plot follows Taylor as they try to find a way back home after crashing on a foreign planet that turns out to be inhabited by hostile, hive-minded parasitic lifeforms known as the Greens. Once the game is completed to any ending (such as death), Fast Mode is unlocked, which removes wait times between messages. In the event that Taylor dies, the player can rewind to a past decision and try again. Some decisions require looking up additional information, and if the player makes a wrong decision, it can cause Taylor to die. Taylor takes time to complete tasks, and the player has to wait for their response, only seeing the text. Taylor responds in real time, taking a regular amount of time to respond after telling the player they are going to sleep, for example. In the game, players interact by choosing from two different responses to help the main character progress in the story.